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class StatusBar

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private var _statusBarStyle: StatusBarStyle = .Black

public var statusBarStyle: StatusBarStyle {
    get {
        return self._statusBarStyle
    } set(value) {
        if self._statusBarStyle != value {
            self._statusBarStyle = value
            self.alphaUpdated?(.immediate)
        }
    }
}

public func updateStatusBarStyle(_ statusBarStyle: StatusBarStyle, animated: Bool) {
    if self._statusBarStyle != statusBarStyle {
        self._statusBarStyle = statusBarStyle
        self.alphaUpdated?(animated ? .animated(duration: 0.3, curve: .easeInOut) : .immediate)
    }
}
    
var alphaUpdated: ((ContainedViewLayoutTransition) -> Void)?

let offsetNode = ASDisplayNode()
private let inCallBackgroundNode = ASDisplayNode()
private let inCallLabel: StatusBarLabelNode

private var inCallText: String? = nil
public var verticalOffset: CGFloat = 0.0 {
    didSet {
        if !self.verticalOffset.isEqual(to: oldValue) {
            self.offsetNode.frame = CGRect(origin: CGPoint(x: 0.0, y: -self.verticalOffset), size: CGSize())
            /*---> Ferris: commented by Ferris
             self.layer.invalidateUpTheTree()
             <--- Ferris */
        }
    }
}

public override init() {
    self.inCallLabel = StatusBarLabelNode()
    self.inCallLabel.isUserInteractionEnabled = false
    
    self.offsetNode.isUserInteractionEnabled = false
    
    let labelSize = self.inCallLabel.measure(CGSize(width: 300.0, height: 300.0))
    self.inCallLabel.frame = CGRect(origin: CGPoint(x: 10.0, y: 20.0 + 4.0), size: labelSize)
    
    super.init()
    
    self.setViewBlock({
        return StatusBarView()
    })
    
    (self.view as! StatusBarView).node = self
    
    self.addSubnode(self.offsetNode)
    self.addSubnode(self.inCallBackgroundNode)
    
  //      self.layer.setTraceableInfo(CATracingLayerInfo(shouldBeAdjustedToInverseTransform: true, userData: self, tracingTag: WindowTracingTags.statusBar, disableChildrenTracingTags: 0)) // commented by Ferris
    
    self.clipsToBounds = true
    
    self.view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.tapGesture(_:))))
}


func updateState(statusBar: UIView?, withSafeInsets: Bool, inCallText: String?, animated: Bool) {
    if let statusBar = statusBar {
        self.removeProxyNodeScheduled = false
        let resolvedStyle: StatusBarStyle
        if inCallText != nil && !self.ignoreInCall {// inCall
            resolvedStyle = .White
        } else {
            resolvedStyle = self.statusBarStyle
        }
      // proxyNode
        if let proxyNode = self.proxyNode {
            proxyNode.statusBarStyle = resolvedStyle
        } else {
            self.proxyNode = StatusBarProxyNode(statusBarStyle: resolvedStyle, statusBar: statusBar)
            self.proxyNode!.isHidden = false
            self.addSubnode(self.proxyNode!)
        }
    } else {
        self.removeProxyNodeScheduled = true

        DispatchQueue.main.async(execute: { [weak self] in
            if let strongSelf = self {
                if strongSelf.removeProxyNodeScheduled {
                    strongSelf.removeProxyNodeScheduled = false
                    strongSelf.proxyNode?.isHidden = true
                    strongSelf.proxyNode?.removeFromSupernode()
                    strongSelf.proxyNode = nil
                }
            }
        })
    }

  // 处理inCall state
    var ignoreInCall = self.ignoreInCall
    switch self.statusBarStyle {
        case .Black, .White:
            break
        default:
            ignoreInCall = true
    }

    var resolvedInCallText: String? = inCallText
    if ignoreInCall {
        resolvedInCallText = nil
    }

    if (resolvedInCallText != nil) != (self.inCallText != nil) {
        if let _ = resolvedInCallText {
            if !withSafeInsets {
                self.addSubnode(self.inCallLabel)
            }
            addInCallAnimation(self.inCallLabel.layer)

            self.inCallBackgroundNode.layer.backgroundColor = inCallBackgroundColor.cgColor
            if animated {
                self.inCallBackgroundNode.layer.animate(from: UIColor.clear.cgColor, to: inCallBackgroundColor.cgColor, keyPath: "backgroundColor", timingFunction: CAMediaTimingFunctionName.easeInEaseOut.rawValue, duration: 0.3)
            }
        } else {
            self.inCallLabel.removeFromSupernode()

            self.inCallBackgroundNode.layer.backgroundColor = UIColor.clear.cgColor
            if animated {
                self.inCallBackgroundNode.layer.animate(from: inCallBackgroundColor.cgColor, to: UIColor.clear.cgColor, keyPath: "backgroundColor", timingFunction: CAMediaTimingFunctionName.easeInEaseOut.rawValue, duration: 0.3)
            }
        }
    }


    if let resolvedInCallText = resolvedInCallText {
        if self.inCallText != resolvedInCallText {
            self.inCallLabel.attributedText = NSAttributedString(string: resolvedInCallText, font: Font.regular(14.0), textColor: .white)
        }

        self.layoutInCallLabel()
    }

    self.inCallText = resolvedInCallText
}

class StatusBarProxyNode

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private let statusBar: UIView
var timer: Timer?
var statusBarStyle: StatusBarStyle {
    didSet {
        if oldValue != self.statusBarStyle {
            if !self.isHidden {
                self.updateItems()
            }
        }
    }
}

private var itemNodes: [StatusBarItemNode] = []
override var isHidden: Bool {
    get {
        return super.isHidden
    } set(value) {
        if super.isHidden != value {
            super.isHidden = value
            
            if !value {// 如果not hidden, 每隔5秒去检查更新状态
                self.updateItems()
              // 这里的做法也比较新颖: StatusBarProxyNodeTimerTarget
                self.timer = Timer(timeInterval: 5.0, target: StatusBarProxyNodeTimerTarget { [weak self] in
                    self?.updateItems()
                }, selector: #selector(StatusBarProxyNodeTimerTarget.tick), userInfo: nil, repeats: true)
                RunLoop.main.add(self.timer!, forMode: .common)
            } else {
                self.timer?.invalidate()
                self.timer = nil
            }
        }
    }
}

init(statusBarStyle: StatusBarStyle, statusBar: UIView) {
    self.statusBarStyle = statusBarStyle
    self.statusBar = statusBar
    
    super.init()
    
    self.isHidden = true
    
    self.clipsToBounds = true
    //self.backgroundColor = UIColor.blueColor().colorWithAlphaComponent(0.2)
    
    //dumpViews(statusBar)
    forEachSubview(statusBar: statusBar, { rootView, subview in
        let itemNode = StatusBarItemNode(statusBarStyle: statusBarStyle, targetView: subview, rootView: rootView) // 将`statusBar`的每一个view包装成`StatusBarItemNode`
        self.itemNodes.append(itemNode)
        self.addSubnode(itemNode)
        return true
    })
    
    self.frame = statusBar.bounds
}

private func updateItems() {
    let statusBar = self.statusBar
    
  // 遍历当前itemNodes, 移除需要移除的,更新statusBarStyle
    var i = 0
    while i < self.itemNodes.count {
        var found = false
        forEachSubview(statusBar: statusBar, { rootView, subview in
            if self.itemNodes[i].rootView === rootView && self.itemNodes[i].targetView === subview {
                found = true
                return false
            } else {
                return true
            }
        })
        if !found {
            self.itemNodes[i].removeFromSupernode()
            self.itemNodes.remove(at: i)
        } else {
            self.itemNodes[i].statusBarStyle = self.statusBarStyle
            self.itemNodes[i].update()
            i += 1
        }
    }
    
    forEachSubview(statusBar: statusBar, { rootView, subview in
        var found = false
        for itemNode in self.itemNodes {
            if itemNode.targetView == subview {
                found = true
                break
            }
        }
        if !found {
            let itemNode = StatusBarItemNode(statusBarStyle: self.statusBarStyle, targetView: subview, rootView: rootView)
            itemNode.update()
            self.itemNodes.append(itemNode)
            self.addSubnode(itemNode)
        }
        return true
    })
}

Hacking

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private let foregroundClass: AnyClass? = {
    var nameString = "StatusBar"
    if CFAbsoluteTimeGetCurrent() > 0 {
        nameString += "ForegroundView"
    }
    return NSClassFromString("_UI" + nameString)
}()

private let foregroundClass2: AnyClass? = {
    var nameString = "StatusBar"
    if CFAbsoluteTimeGetCurrent() > 0 {
        nameString += "ForegroundView"
    }
    return NSClassFromString("UI" + nameString)
}()

private let batteryItemClass: AnyClass? = {
    var nameString = "StatusBarBattery"
    if CFAbsoluteTimeGetCurrent() > 0 {
        nameString += "ItemView"
    }
    return NSClassFromString("UI" + nameString)
}()

private let batteryViewClass: AnyClass? = {
    var nameString = "Battery"
    if CFAbsoluteTimeGetCurrent() > 0 {
        nameString += "View"
    }
    return NSClassFromString("_UI" + nameString)
}()

private let activityClass: AnyClass? = {
    var nameString = "StatusBarBackground"
    if CFAbsoluteTimeGetCurrent() > 0 {
        nameString += "ActivityView"
    }
    return NSClassFromString("_UI" + nameString)
}()

private let stringClass: AnyClass? = {
    var nameString = "StatusBar"
    if CFAbsoluteTimeGetCurrent() > 0 {
        nameString += "StringView"
    }
    return NSClassFromString("_UI" + nameString)
}()

private let timeViewClass: AnyClass? = {
    var nameString = "StatusBar"
    if CFAbsoluteTimeGetCurrent() > 0 {
        nameString += "TimeItemView"
    }
    return NSClassFromString("UI" + nameString)
}()

private func forEachSubview(statusBar: UIView, _ f: (UIView, UIView) -> Bool) {
    var rootView: UIView = statusBar
    for subview in statusBar.subviews {
        if let foregroundClass = foregroundClass, subview.checkIsKind(of: foregroundClass) {
            rootView = subview
            break
        } else if let foregroundClass2 = foregroundClass2, subview.checkIsKind(of: foregroundClass2) {
            rootView = subview
            break
        }
    }
    for subview in rootView.subviews {
        if true || subview.subviews.isEmpty {
            if !f(rootView, subview) {
                break
            }
        } else {
            for subSubview in subview.subviews {
                if !f(rootView, subSubview) {
                    break
                }
            }
        }
    }
}
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private class StatusBarProxyNodeTimerTarget: NSObject {
    let action: () -> Void
    
    init(action: @escaping () -> Void) {
        self.action = action
    }
    
    @objc func tick() {
        action()
    }
}

看看这个包装类

class StatusBarItemNode

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var statusBarStyle: StatusBarStyle
var targetView: UIView
var rootView: UIView
private let contentNode: ASDisplayNode


init(statusBarStyle: StatusBarStyle, targetView: UIView, rootView: UIView) {
    self.statusBarStyle = statusBarStyle
    self.targetView = targetView
    self.rootView = rootView
    self.contentNode = ASDisplayNode()
    self.contentNode.isUserInteractionEnabled = false
    
    super.init()
    
    self.addSubnode(self.contentNode)
}

func update() {
    let containingBounds = maxSubviewBounds(self.targetView)
    let context = DrawingContext(size: containingBounds.size, clear: true)

    if let contents = self.targetView.layer.contents, (self.targetView.layer.sublayers?.count ?? 0) == 0 && CFGetTypeID(contents as CFTypeRef) == CGImage.typeID && false {
        let image = contents as! CGImage
        context.withFlippedContext { c in
            c.setAlpha(CGFloat(self.targetView.layer.opacity))
            c.draw(image, in: CGRect(origin: CGPoint(), size: context.size))
            c.setAlpha(1.0)
        }

        if let sublayers = self.targetView.layer.sublayers {
            for sublayer in sublayers {
                let origin = sublayer.frame.origin
                if let contents = sublayer.contents , CFGetTypeID(contents as CFTypeRef) == CGImage.typeID {
                    let image = contents as! CGImage
                    context.withFlippedContext { c in
                        c.translateBy(x: origin.x, y: origin.y)
                        c.draw(image, in: CGRect(origin: CGPoint(), size: context.size))
                        c.translateBy(x: -origin.x, y: -origin.y)
                    }
                } else {
                    context.withContext { c in
                        UIGraphicsPushContext(c)
                        c.translateBy(x: origin.x, y: origin.y)
                        sublayer.render(in: c)
                        c.translateBy(x: -origin.x, y: -origin.y)
                        UIGraphicsPopContext()
                    }
                }
            }
        }
    } else {
        if self.targetView.checkIsKind(of: timeViewClass) {
            context.withContext { c in
                c.translateBy(x: containingBounds.minX, y: -containingBounds.minY)
                UIGraphicsPushContext(c)

                let color: UIColor
                switch self.statusBarStyle {
                    case .Black, .Ignore, .Hide:
                        color = UIColor.black
                    case .White:
                        color = UIColor.white
                }

                formatter?.locale = Locale.current
                if let string = formatter?.string(from: Date()) {
                    let attributedString = NSAttributedString(string: string, attributes: [NSAttributedString.Key.font: UIFont.boldSystemFont(ofSize: 12.0), NSAttributedString.Key.foregroundColor: color])

                    let line = CTLineCreateWithAttributedString(attributedString)

                    c.translateBy(x: containingBounds.width / 2.0, y: containingBounds.height / 2.0)
                    c.scaleBy(x: 1.0, y: -1.0)
                    c.translateBy(x: -containingBounds.width / 2.0, y: -containingBounds.height / 2.0)

                    c.translateBy(x: 0.0, y: 5.0 + UIScreenPixel)
                    CTLineDraw(line, c)
                }

                UIGraphicsPopContext()
            }
        } else {
            context.withContext { c in
                c.translateBy(x: containingBounds.minX, y: -containingBounds.minY)
                UIGraphicsPushContext(c)
                self.targetView.layer.render(in: c)
                UIGraphicsPopContext()
            }
        }
    }
    //dumpViews(self.targetView)
    var type: StatusBarItemType = .Generic
    if let batteryItemClass = batteryItemClass {
        if self.targetView.checkIsKind(of: batteryItemClass) {
            type = .Battery
        }
    }
    if let batteryViewClass = batteryViewClass {
        if self.targetView.checkIsKind(of: batteryViewClass) {
            type = .Battery
        }
    }
    if case .Generic = type {
        var hasActivityBackground = false
        var hasText = false
        for subview in self.targetView.subviews {
            if let stringClass = stringClass, subview.checkIsKind(of: stringClass) {
                hasText = true
            } else if let activityClass = activityClass, subview.checkIsKind(of: activityClass) {
                hasActivityBackground = true
            }
        }
        if hasActivityBackground && hasText {
            type = .Activity
        }
    }
    tintStatusBarItem(context, type: type, style: self.statusBarStyle)
    let image = context.generateImage()?.cgImage
    self.contentNode.contents = image

    let mappedFrame = self.targetView.convert(self.targetView.bounds, to: self.rootView)
    self.frame = mappedFrame
    self.contentNode.frame = containingBounds
}
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private func maxSubviewBounds(_ view: UIView) -> CGRect {
    var bounds = view.bounds
    for subview in view.subviews {
        let subviewFrame = subview.frame
        let subviewBounds = maxSubviewBounds(subview).offsetBy(dx: subviewFrame.minX, dy: subviewFrame.minY)
        bounds = bounds.union(subviewBounds)
    }
    return bounds
}
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private func tintStatusBarItem(_ context: DrawingContext, type: StatusBarItemType, style: StatusBarStyle) {
    switch type {
        case .Battery:
            let minY = 0
            let minX = 0
            let maxY = Int(context.size.height * context.scale)
            let maxX = Int(context.size.width * context.scale)
            if minY < maxY && minX < maxX {
                let basePixel = context.bytes.assumingMemoryBound(to: UInt32.self)
                let pixelsPerRow = context.bytesPerRow / 4
                
                let midX = (maxX + minX) / 2
                let midY = (maxY + minY) / 2
                let baseMidRow = basePixel + pixelsPerRow * midY
                var baseX = minX
                while baseX < maxX {
                    let pixel = baseMidRow + baseX
                    let alpha = pixel.pointee & 0xff000000
                    if alpha != 0 {
                        break
                    }
                    baseX += 1
                }
                
                while baseX < maxX {
                    let pixel = baseMidRow + baseX
                    let alpha = pixel.pointee & 0xff000000
                    if alpha == 0 {
                        break
                    }
                    baseX += 1
                }
                
                while baseX < maxX {
                    let pixel = baseMidRow + baseX
                    let alpha = pixel.pointee & 0xff000000
                    if alpha != 0 {
                        break
                    }
                    baseX += 1
                }
                
                var targetX = baseX
                while targetX < maxX {
                    let pixel = baseMidRow + targetX
                    let alpha = pixel.pointee & 0xff000000
                    if alpha == 0 {
                        break
                    }
                    
                    targetX += 1
                }
                
                let batteryColor = (baseMidRow + baseX + 2).pointee
                let batteryR = (batteryColor >> 16) & 0xff
                let batteryG = (batteryColor >> 8) & 0xff
                let batteryB = batteryColor & 0xff
                
                var baseY = minY
                while baseY < maxY {
                    let baseRow = basePixel + pixelsPerRow * baseY
                    let pixel = baseRow + midX
                    let alpha = pixel.pointee & 0xff000000
                    if alpha != 0 {
                        break
                    }
                    baseY += 1
                }
                
                var targetY = maxY - 1
                while targetY >= baseY {
                    let baseRow = basePixel + pixelsPerRow * targetY
                    let pixel = baseRow + midX
                    let alpha = pixel.pointee & 0xff000000
                    if alpha != 0 {
                        break
                    }
                    targetY -= 1
                }
                
                targetY -= 1
                
                let baseColor: UInt32
                switch style {
                    case .Black, .Ignore, .Hide:
                        baseColor = 0x000000
                    case .White:
                        baseColor = 0xffffff
                }
                
                let baseR = (baseColor >> 16) & 0xff
                let baseG = (baseColor >> 8) & 0xff
                let baseB = baseColor & 0xff
                
                var pixel = context.bytes.assumingMemoryBound(to: UInt32.self)
                let end = context.bytes.advanced(by: context.length).assumingMemoryBound(to: UInt32.self)
                while pixel != end {
                    let alpha = (pixel.pointee & 0xff000000) >> 24
                    
                    let r = (baseR * alpha) / 255
                    let g = (baseG * alpha) / 255
                    let b = (baseB * alpha) / 255
                    
                    pixel.pointee = (alpha << 24) | (r << 16) | (g << 8) | b
                    
                    pixel += 1
                }
                
                let whiteColor: UInt32 = 0xffffffff as UInt32
                let blackColor: UInt32 = 0xff000000 as UInt32
                if batteryColor != whiteColor && batteryColor != blackColor {
                    var y = baseY + 2
                    while y < targetY {
                        let baseRow = basePixel + pixelsPerRow * y
                        var x = baseX
                        while x < targetX {
                            let pixel = baseRow + x
                            let alpha = (pixel.pointee >> 24) & 0xff
                            
                            let r = (batteryR * alpha) / 255
                            let g = (batteryG * alpha) / 255
                            let b = (batteryB * alpha) / 255
                            
                            pixel.pointee = (alpha << 24) | (r << 16) | (g << 8) | b
                            
                            x += 1
                        }
                        y += 1
                    }
                }
            }
    case .Activity:
        break
    case .Generic:
        var pixel = context.bytes.assumingMemoryBound(to: UInt32.self)
        let end = context.bytes.advanced(by: context.length).assumingMemoryBound(to: UInt32.self)
        
        let baseColor: UInt32
        switch style {
            case .Black, .Ignore, .Hide:
                baseColor = 0x000000
            case .White:
                baseColor = 0xffffff
        }
        
        let baseR = (baseColor >> 16) & 0xff
        let baseG = (baseColor >> 8) & 0xff
        let baseB = baseColor & 0xff
        
        while pixel != end {
            let alpha = (pixel.pointee & 0xff000000) >> 24
            
            let r = (baseR * alpha) / 255
            let g = (baseG * alpha) / 255
            let b = (baseB * alpha) / 255
            
            pixel.pointee = (alpha << 24) | (r << 16) | (g << 8) | b
            
            pixel += 1
        }
    }
}

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private func addInCallAnimation(_ layer: CALayer) {
    let animation = CAKeyframeAnimation(keyPath: "opacity")
    animation.keyTimes = [0.0 as NSNumber, 0.1 as NSNumber, 0.5 as NSNumber, 0.9 as NSNumber, 1.0 as NSNumber]
    animation.values = [1.0 as NSNumber, 1.0 as NSNumber, 0.0 as NSNumber, 1.0 as NSNumber, 1.0 as NSNumber]
    animation.duration = 1.8
    animation.autoreverses = true
    animation.repeatCount = Float.infinity
    animation.beginTime = 1.0
    layer.add(animation, forKey: "blink")
}

private final class StatusBarLabelNode: ASTextNode {
    override func willEnterHierarchy() {
        super.willEnterHierarchy()
        
        addInCallAnimation(self.layer)
    }
    
    override func didExitHierarchy() {
        super.didExitHierarchy()
        
        self.layer.removeAnimation(forKey: "blink")
    }
}

class StatusBarView: UITracingLayerView

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weak var node: StatusBar?
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
    if let node = self.node {
        return node.hitTest(point, with: event)
    }
    return nil
}

class StatusBarSurface

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var statusBars: [StatusBar] = []
func addStatusBar(_ statusBar: StatusBar) {
    self.removeStatusBar(statusBar)
    self.statusBars.append(statusBar)
}
func insertStatusBar(_ statusBar: StatusBar, atIndex index: Int) {
    self.removeStatusBar(statusBar)
    self.statusBars.insert(statusBar, at: index)
}
func removeStatusBar(_ statusBar: StatusBar) {
    for i in 0 ..< self.statusBars.count {
        if self.statusBars[i] === statusBar {
            self.statusBars.remove(at: i)
            break
        }
    }
}

struct MappedStatusBar

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let style: StatusBarStyle
let frame: CGRect
let statusBar: StatusBar?

struct MappedStatusBarSurface

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let statusBars: [MappedStatusBar]
let surface: StatusBarSurface
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private func mapStatusBar(_ statusBar: StatusBar, forceInCall: Bool) -> MappedStatusBar {
    let frame = CGRect(origin: statusBar.view.convert(CGPoint(), to: nil), size: statusBar.frame.size)
    let resolvedStyle: StatusBarStyle
    switch statusBar.statusBarStyle {
        case .Black, .White:
            if forceInCall {
                resolvedStyle = .White
            } else {
                resolvedStyle = statusBar.statusBarStyle
            }
        default:
            resolvedStyle = statusBar.statusBarStyle
    }
    return MappedStatusBar(style: resolvedStyle, frame: frame, statusBar: statusBar)
}

private func mappedSurface(_ surface: StatusBarSurface, forceInCall: Bool) -> MappedStatusBarSurface {
    var statusBars: [MappedStatusBar] = []
    for statusBar in surface.statusBars {
        if statusBar.statusBarStyle != .Ignore {
            statusBars.append(mapStatusBar(statusBar, forceInCall: forceInCall))
        }
    }
    return MappedStatusBarSurface(statusBars: statusBars, surface: surface)
}

private func optimizeMappedSurface(statusBarSize: CGSize, surface: MappedStatusBarSurface, forceInCall: Bool) -> MappedStatusBarSurface {
    if surface.statusBars.count > 1 {
        for i in 1 ..< surface.statusBars.count {
            if (!forceInCall && surface.statusBars[i].style != surface.statusBars[i - 1].style) || abs(surface.statusBars[i].frame.origin.y - surface.statusBars[i - 1].frame.origin.y) > CGFloat.ulpOfOne {
                return surface
            }
            if let lhsStatusBar = surface.statusBars[i - 1].statusBar, let rhsStatusBar = surface.statusBars[i].statusBar , !lhsStatusBar.alpha.isEqual(to: rhsStatusBar.alpha) {
                return surface
            }
        }
        let size = statusBarSize
        return MappedStatusBarSurface(statusBars: [MappedStatusBar(style: forceInCall ? .White : surface.statusBars[0].style, frame: CGRect(origin: CGPoint(x: 0.0, y: surface.statusBars[0].frame.origin.y), size: size), statusBar: nil)], surface: surface.surface)
    } else {
        return surface
    }
}

class StatusBarManager

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private var host: StatusBarHost
private let volumeControlStatusBar: VolumeControlStatusBar
private let volumeControlStatusBarNode: VolumeControlStatusBarNode

private var surfaces: [StatusBarSurface] = []
private var validParams: (withSafeInsets: Bool, forceInCallStatusBarText: String?, forceHiddenBySystemWindows:
Bool)?

var inCallNavigate: (() -> Void)?
private var volumeTimer: SwiftSignalKit.Timer?
1
事实上这种方式已经被Telegram废弃了, 目前用到的就是alphaUpdated

in Window1

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private var _topLevelOverlayControllers: [ContainableController] = []
public var topLevelOverlayControllers: [ContainableController] {
    get {
        return _topLevelOverlayControllers
    }
    set(value) {
        for controller in self._topLevelOverlayControllers {
            //---> Ferris: for statusBarStyle
            if let controller = controller as? UChatViewController {
                controller.statusBar.alphaUpdated = nil
            }
            // <--- Ferris
            controller.view.removeFromSuperview()
        }
        self._topLevelOverlayControllers = value
        
        let layout = containedLayoutForWindowLayout(self.windowLayout, deviceMetrics: self.deviceMetrics)
        for controller in self._topLevelOverlayControllers {
            //---> Ferris:
            controller.displayNode.frame = CGRect(origin: CGPoint(), size: self.windowLayout.size)
            // <--- Ferris
            controller.containerLayoutUpdated(layout, transition: .immediate)
            
            if let coveringView = self.coveringView {
                self.hostView.containerView.insertSubview(controller.view, belowSubview: coveringView)
            } else {
                self.hostView.containerView.insertSubview(controller.view, belowSubview:
self.volumeControlStatusBarNode.view)
            }
            
            //---> Ferris: for statusBarStyle
            if let controller = controller as? UChatViewController {
                controller.statusBar.alphaUpdated = { [weak self] transition in
                    guard let strongSelf = self, let navigationController = strongSelf._rootController as?
NavigationController else {
                        return
                    }
                    var isStatusBarHidden: Bool = false
                    for controller in strongSelf._topLevelOverlayControllers {
                        if let controller = controller as? UChatViewController {
                            if case .Hide = controller.statusBar.statusBarStyle {
                                isStatusBarHidden = true
                            }
                        }
                    }
                    
                    navigationController.updateExternalStatusBarHidden(isStatusBarHidden, transition:
.animated(duration: 0.3, curve: .easeInOut))
                }
            }
            // <--- Ferris
        }
        
          self.presentationContext.topLevelSubview = self._topLevelOverlayControllers.first?.view
    }
}

View Hierarchy

enum RootNavigationLayout

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case split([UChatViewController], [UChatViewController])
case flat([UChatViewController])

struct ModalContainerLayout

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var controllers: [UChatViewController]
var isFlat: Bool
var isStandalone: Bool

struct NavigationLayout

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var root: RootNavigationLayout
var modal: [ModalContainerLayout]

enum ViewControllerNavigationPresentation

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case `default`
case master
case modal
case flatModal
case standaloneModal
case modalInLargeLayout
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func makeNavigationLayout(mode: NavigationControllerMode, layout: ContainerViewLayout, controllers: [UChatViewController]) -> NavigationLayout {
    var rootControllers: [UChatViewController] = []
    var modalStack: [ModalContainerLayout] = []
    for controller in controllers {
        let requiresModal: Bool
        var beginsModal: Bool = false
        var isFlat: Bool = false
        var isStandalone: Bool = false
        switch controller.navigationPresentation {
        case .default:
            requiresModal = false
        case .master:
            requiresModal = false
        case .modal:
            requiresModal = true
            beginsModal = true
        case .flatModal:
            requiresModal = true
            beginsModal = true
            isFlat = true
        case .standaloneModal:
            requiresModal = true
            beginsModal = true
            isStandalone = true
        case .modalInLargeLayout:
            switch layout.metrics.widthClass {
            case .compact:
                requiresModal = false
            case .regular:
                requiresModal = true
            }
        }
        if requiresModal {// requireModel,则需要加入当前那个最后的modelContainer,如果最后那个modelContainer是standAlone的,则自己新开一个modelContainer并加入
            controller._presentedInModal = true
            if beginsModal || modalStack.isEmpty || modalStack[modalStack.count - 1].isStandalone {
                modalStack.append(ModalContainerLayout(controllers: [controller], isFlat: isFlat, isStandalone: isStandalone))
            } else {
                modalStack[modalStack.count - 1].controllers.append(controller)
            }
        } else if !modalStack.isEmpty {// not requireModel, 此时如果已经有存在的modelContainer,则也需要加入到当前最后那个modelContainer, 如果最后那个modelContainer是standAlone的,则自己新开一个modelContainer并加入
            controller._presentedInModal = true
            if modalStack[modalStack.count - 1].isStandalone {
                modalStack.append(ModalContainerLayout(controllers: [controller], isFlat: isFlat, isStandalone: isStandalone))
            } else {
                modalStack[modalStack.count - 1].controllers.append(controller)
            }
        } else {// 否则将直接做为rootController
            controller._presentedInModal = false
            rootControllers.append(controller)
        }
    }
    let rootLayout: RootNavigationLayout
    switch mode {
    case .single:
        rootLayout = .flat(rootControllers)
    case .automaticMasterDetail:
        switch layout.metrics.widthClass {
        case .compact:
            rootLayout = .flat(rootControllers)
        case .regular:
            let masterControllers = rootControllers.filter {
                if case .master = $0.navigationPresentation {
                    return true
                } else {
                    return false
                }
            }
            let detailControllers = rootControllers.filter {
                if case .master = $0.navigationPresentation {
                    return false
                } else {
                    return true
                }
            }
            rootLayout = .split(masterControllers, detailControllers)
        }
    }
    return NavigationLayout(root: rootLayout, modal: modalStack)
}

in NavigationController

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private var globalOverlayContainerParent: GlobalOverlayContainerParent?
var statusBarHost: StatusBarHost?
private var globalScrollToTopNode: ScrollToTopNode?
private var inCallStatusBar: StatusBar?
private var modalContainers: [NavigationModalContainer] = []
private var globalOverlayContainers: [NavigationOverlayContainer] = []
private weak var currentTopVisibleOverlayContainerStatusBar: NavigationOverlayContainer? = nil

private var currentStatusBarExternalHidden: Bool = false
func updateExternalStatusBarHidden(_ value: Bool, transition: ContainedViewLayoutTransition) {
    if self.currentStatusBarExternalHidden != value {
        self.currentStatusBarExternalHidden = value
        if let layout = self.validLayout {
            self.updateContainers(layout: layout, transition: transition)
        }
    }
}
// inCallSatusBar
public func setForceInCallStatusBar(_ forceInCallStatusBarText: String?, transition: ContainedViewLayoutTransition = .animated(duration: 0.3, curve: .easeInOut)) {
    if let forceInCallStatusBarText = forceInCallStatusBarText {
        let inCallStatusBar: StatusBar
        if let current = self.inCallStatusBar {
            inCallStatusBar = current
        } else {
          // 穿件inCallStatusBar
            inCallStatusBar = StatusBar()
            inCallStatusBar.inCallNavigate = { [weak self] in
                self?.scrollToTop(.master)
            }
            inCallStatusBar.alpha = 0.0
            self.inCallStatusBar = inCallStatusBar

            var bottomOverlayContainer: NavigationOverlayContainer?
            for overlayContainer in self.overlayContainers {
                if overlayContainer.supernode != nil {
                    bottomOverlayContainer = overlayContainer // set `bottomOverlayContainer`
                    break
                }
            }

            if let bottomOverlayContainer = bottomOverlayContainer {
                self.displayNode.insertSubnode(inCallStatusBar, belowSubnode: bottomOverlayContainer) // 添加`inCallStatusBar` below `bottomOverlayContainer`
            } else if let globalScrollToTopNode = self.globalScrollToTopNode {
                self.displayNode.insertSubnode(inCallStatusBar, belowSubnode: globalScrollToTopNode) // 添加`inCallStatusBar` below `globalScrollToTopNode`
            } else {
                self.displayNode.addSubnode(inCallStatusBar) // 添加`inCallStatusBar` 到 `self.displayNode`
            }
            transition.updateAlpha(node: inCallStatusBar, alpha: 1.0)
        }
        if let layout = self.validLayout {
            self.containerLayoutUpdated(layout, transition: transition)
            inCallStatusBar.updateState(statusBar: nil, withSafeInsets: !layout.safeInsets.top.isZero, inCallText: forceInCallStatusBarText, animated: false)
        }
    } else if let inCallStatusBar = self.inCallStatusBar {
        self.inCallStatusBar = nil
        transition.updateAlpha(node: inCallStatusBar, alpha: 0.0, completion: { [weak inCallStatusBar] _ in
            inCallStatusBar?.removeFromSupernode()
        })
        if let layout = self.validLayout {
            self.containerLayoutUpdated(layout, transition: transition)
        }
    }
}



// 这是重头戏
private func updateContainers(layout rawLayout: ContainerViewLayout, transition: ContainedViewLayoutTransition) {
    self.isUpdatingContainers = true

    var layout = rawLayout

    if self.ignoreInputHeight {
        if layout.inputHeight == nil {
            self.ignoreInputHeight = false
        } else {
            layout = layout.withUpdatedInputHeight(nil)
        }
    }

    var overlayLayout = layout

    if let globalOverlayContainerParent = self.globalOverlayContainerParent {
        let portraitSize = CGSize(width: min(layout.size.width, layout.size.height), height: max(layout.size.width, layout.size.height))
        let screenSize = UIScreen.main.bounds.size
        let portraitScreenSize = CGSize(width: min(screenSize.width, screenSize.height), height: max(screenSize.width, screenSize.height))
        if portraitSize.width != portraitScreenSize.width || portraitSize.height != portraitScreenSize.height {
            if globalOverlayContainerParent.view.superview != self.displayNode.view {
                self.displayNode.addSubnode(globalOverlayContainerParent) // 1. 添加 `globalOverlayContainerParent` 到 `self.displayNode`
            }

            overlayLayout.size.height = overlayLayout.size.height - (layout.inputHeight ?? 0.0)
            overlayLayout.inputHeight = nil
            overlayLayout.inputHeightIsInteractivellyChanging = false
        } else if layout.inputHeight == nil {
            if globalOverlayContainerParent.view.superview != self.displayNode.view {
                self.displayNode.addSubnode(globalOverlayContainerParent)// 1. 添加 `globalOverlayContainerParent` 到 `self.displayNode`
            }
        } else {
            if let statusBarHost = self.statusBarHost, let keyboardWindow = statusBarHost.keyboardWindow, let keyboardView = statusBarHost.keyboardView, !keyboardView.frame.height.isZero, isViewVisibleInHierarchy(keyboardView) {
                if globalOverlayContainerParent.view.superview != keyboardWindow {
                    keyboardWindow.addSubnode(globalOverlayContainerParent)// 1. 添加 `globalOverlayContainerParent` 到 `keyboardWindow`
                }
            } else if globalOverlayContainerParent.view.superview !== self.displayNode.view {
                self.displayNode.addSubnode(globalOverlayContainerParent)// 1. 添加 `globalOverlayContainerParent` 到 `self.displayNode`
            }
        }
    }
// update `globalScrollToTopNode`
    if let globalScrollToTopNode = self.globalScrollToTopNode {
        globalScrollToTopNode.frame = CGRect(origin: CGPoint(x: 0.0, y: -1.0), size: CGSize(width: layout.size.width, height: 1.0))
    }

  // update `inCallStatusBar`
    if let inCallStatusBar = self.inCallStatusBar {
        let inCallStatusBarFrame = CGRect(origin: CGPoint(), size: CGSize(width: layout.size.width, height: max(40.0, layout.safeInsets.top)))
        if inCallStatusBar.frame.isEmpty {
            inCallStatusBar.frame = inCallStatusBarFrame
        } else {
            transition.updateFrame(node: inCallStatusBar, frame: inCallStatusBarFrame)
        }
        layout.statusBarHeight = inCallStatusBarFrame.height
        self.inCallStatusBar?.frame = inCallStatusBarFrame
    }
// update `globalOverlayContainerParent`
    if let globalOverlayContainerParent = self.globalOverlayContainerParent {
        transition.updateFrame(node: globalOverlayContainerParent, frame: CGRect(origin: CGPoint(), size: layout.size))
    }
// layout `children(controllers)` 
    let navigationLayout = makeNavigationLayout(mode: self.mode, layout: layout, controllers: self._viewControllers)

    var transition = transition
    var statusBarStyle: StatusBarStyle = .Ignore // `statusBarStyle` 初始为 `ignore`
    var statusBarHidden = false // `statusBarHidden` 初始为 `false`
    var animateStatusBarStyleTransition = transition.isAnimated

  // layouot `modalContainers`
    var modalContainers: [NavigationModalContainer] = []
    for i in 0 ..< navigationLayout.modal.count {
        var existingModalContainer: NavigationModalContainer?
        loop: for currentModalContainer in self.modalContainers {
            for controller in navigationLayout.modal[i].controllers {
                if currentModalContainer.container.controllers.contains(where: { $0 === controller }) {
                    existingModalContainer = currentModalContainer
                    break loop
                }
            }
        }

        let modalContainer: NavigationModalContainer
        if let existingModalContainer = existingModalContainer {
            modalContainer = existingModalContainer
        } else {
          // 创建 `modalContainer`
            modalContainer = NavigationModalContainer(theme: self.theme, isFlat: navigationLayout.modal[i].isFlat, controllerRemoved: { [weak self] controller in
                self?.controllerRemoved(controller)
            })
            self.modalContainers.append(modalContainer)
            if !modalContainer.isReady {
                modalContainer.isReadyUpdated = { [weak self, weak modalContainer] in
                    guard let strongSelf = self, let _ = modalContainer else {
                        return
                    }
                    strongSelf.updateContainersNonReentrant(transition: .animated(duration: 0.5, curve: .spring))
                }
            }
            modalContainer.updateDismissProgress = { [weak self, weak modalContainer] _, transition in
                guard let strongSelf = self, let _ = modalContainer else {
                    return
                }
                strongSelf.updateContainersNonReentrant(transition: transition)
            }
            modalContainer.interactivelyDismissed = { [weak self, weak modalContainer] hadInputFocus in
                guard let strongSelf = self, let modalContainer = modalContainer else {
                    return
                }
                let controllers = strongSelf._viewControllers.filter { controller in
                    return !modalContainer.container.controllers.contains(where: { $0 === controller })
                }
                strongSelf.ignoreInputHeight = hadInputFocus
                strongSelf.setViewControllers(controllers, animated: false)
                strongSelf.ignoreInputHeight = false
            }
        }
        modalContainers.append(modalContainer)
    }

  // 移除不应该再存在的
    for container in self.modalContainers {
        if !modalContainers.contains(where: { $0 === container }) {
            if viewTreeContainsFirstResponder(view: container.view) {
                self.ignoreInputHeight = true
                container.view.endEditing(true)
            }

            transition = container.dismiss(transition: transition, completion: { [weak container] in
                container?.removeFromSupernode()
            })
        }
    }
    self.modalContainers = modalContainers

  // globalOverlayContainers
    var topVisibleOverlayContainerWithStatusBar: NavigationOverlayContainer?

    var notifyGlobalOverlayControllersUpdated = false

    var modalStyleOverlayTransitionFactor: CGFloat = 0.0
    var previousGlobalOverlayContainer: NavigationOverlayContainer?
    for i in (0 ..< self.globalOverlayContainers.count).reversed() {// reverse
        let overlayContainer = self.globalOverlayContainers[i]

        let containerTransition: ContainedViewLayoutTransition
        if overlayContainer.supernode == nil {
            containerTransition = .immediate
        } else {
            containerTransition = transition
        }

        containerTransition.updateFrame(node: overlayContainer, frame: CGRect(origin: CGPoint(), size: overlayLayout.size))
        overlayContainer.update(layout: overlayLayout, transition: containerTransition)

        modalStyleOverlayTransitionFactor = max(modalStyleOverlayTransitionFactor, overlayContainer.controller.modalStyleOverlayTransitionFactor)

        if overlayContainer.supernode == nil && overlayContainer.isReady {
            if let previousGlobalOverlayContainer = previousGlobalOverlayContainer {
                self.globalOverlayContainerParent?.insertSubnode(overlayContainer, belowSubnode: previousGlobalOverlayContainer) // 添加`globalOverlayContainer` below `previousGlobalOverlayContainer, 可见index越大越在上层(越靠近用户)
            } else {
                self.globalOverlayContainerParent?.addSubnode(overlayContainer) // 添加`globalOverlayContainer` 到 `globalOverlayContainerParent`
            }
            overlayContainer.transitionIn()
            notifyGlobalOverlayControllersUpdated = true
        }

        if overlayContainer.supernode != nil {
            previousGlobalOverlayContainer = overlayContainer
            let controllerStatusBarStyle = overlayContainer.controller.statusBar.statusBarStyle
            switch controllerStatusBarStyle {
            case .Black, .White, .Hide:
                if topVisibleOverlayContainerWithStatusBar == nil {// update `topVisibleOverlayContainerWithStatusBar`
                    topVisibleOverlayContainerWithStatusBar = overlayContainer
                }
                if case .Hide = controllerStatusBarStyle {
                    statusBarHidden = true // update `statusBarHidden`
                } else {
                    statusBarHidden = overlayContainer.controller.statusBar.alpha.isZero// update `statusBarHidden`
                }
            case .Ignore:
                break
            }
        }
    }

  // overlayContainers
    var previousOverlayContainer: NavigationOverlayContainer?
    for i in (0 ..< self.overlayContainers.count).reversed() {// reverse
        let overlayContainer = self.overlayContainers[i]

        let containerTransition: ContainedViewLayoutTransition
        if overlayContainer.supernode == nil {
            containerTransition = .immediate
        } else {
            containerTransition = transition
        }

        containerTransition.updateFrame(node: overlayContainer, frame: CGRect(origin: CGPoint(), size: layout.size))
        overlayContainer.update(layout: layout, transition: containerTransition)

        modalStyleOverlayTransitionFactor = max(modalStyleOverlayTransitionFactor, overlayContainer.controller.modalStyleOverlayTransitionFactor)

        if overlayContainer.supernode == nil && overlayContainer.isReady {
            if let previousOverlayContainer = previousOverlayContainer {
                self.displayNode.insertSubnode(overlayContainer, belowSubnode: previousOverlayContainer) // 添加 `overlayContainer` below `previousOverlayContainer`
            } else if let globalScrollToTopNode = self.globalScrollToTopNode {
                self.displayNode.insertSubnode(overlayContainer, belowSubnode: globalScrollToTopNode) // 添加 `overlayContainer` below `globalScrollToTopNode`
             } else if let globalOverlayContainerParent = self.globalOverlayContainerParent {
                 self.displayNode.insertSubnode(overlayContainer, belowSubnode: globalOverlayContainerParent) // 添加 `overlayContainer` below `globalOverlayContainerParent`
             }else {
                self.displayNode.addSubnode(overlayContainer)// 添加 `overlayContainer` below `self.displayNode`
            }
            overlayContainer.transitionIn()
        }

        if overlayContainer.supernode != nil {
            previousOverlayContainer = overlayContainer
            let controllerStatusBarStyle = overlayContainer.controller.statusBar.statusBarStyle
            switch controllerStatusBarStyle {
            case .Black, .White, .Hide:
                if topVisibleOverlayContainerWithStatusBar == nil {
                    topVisibleOverlayContainerWithStatusBar = overlayContainer// update `topVisibleOverlayContainerWithStatusBar`
                }
                if case .Hide = controllerStatusBarStyle {
                    statusBarHidden = true // update `statusBarHidden`
                } else {
                    statusBarHidden = overlayContainer.controller.statusBar.alpha.isZero // update `statusBarHidden`
                }
            case .Ignore:
                break
            }
        }
    }

    if self.currentTopVisibleOverlayContainerStatusBar !== topVisibleOverlayContainerWithStatusBar {
        animateStatusBarStyleTransition = true
        self.currentTopVisibleOverlayContainerStatusBar = topVisibleOverlayContainerWithStatusBar // update `currentTopVisibleOverlayContainerStatusBar`
    }

    var previousModalContainer: NavigationModalContainer?
    var visibleModalCount = 0
    var topModalIsFlat = false
    var hasVisibleStandaloneModal = false
    var topModalDismissProgress: CGFloat = 0.0

    for i in (0 ..< navigationLayout.modal.count).reversed() {
        let modalContainer = self.modalContainers[i]

        var isStandaloneModal = false
        if let controller = modalContainer.container.controllers.first, case .standaloneModal = controller.navigationPresentation {
            isStandaloneModal = true
        }

        let containerTransition: ContainedViewLayoutTransition
        if modalContainer.supernode == nil {
            containerTransition = .immediate
        } else {
            containerTransition = transition
        }

        let effectiveModalTransition: CGFloat
        if visibleModalCount == 0 {
            effectiveModalTransition = 0.0
        } else if visibleModalCount == 1 {
            effectiveModalTransition = 1.0 - topModalDismissProgress
        } else {
            effectiveModalTransition = 1.0
        }

        containerTransition.updateFrame(node: modalContainer, frame: CGRect(origin: CGPoint(), size: layout.size))
        modalContainer.update(layout: layout, controllers: navigationLayout.modal[i].controllers, coveredByModalTransition: effectiveModalTransition, transition: containerTransition)

        if modalContainer.supernode == nil && modalContainer.isReady {
          // 从较底层找起
            if let previousModalContainer = previousModalContainer {
                self.displayNode.insertSubnode(modalContainer, belowSubnode: previousModalContainer) // 添加 `modalContainer` below `previousModalContainer`
            } else if let inCallStatusBar = self.inCallStatusBar {
                self.displayNode.insertSubnode(modalContainer, belowSubnode: inCallStatusBar) // 添加 `modalContainer` below `inCallStatusBar`
            } else if let previousOverlayContainer = previousOverlayContainer {
                self.displayNode.insertSubnode(modalContainer, belowSubnode: previousOverlayContainer) // 添加 `modalContainer` below `previousOverlayContainer(最底下那一个)`
            } else if let globalScrollToTopNode = self.globalScrollToTopNode {
                self.displayNode.insertSubnode(modalContainer, belowSubnode: globalScrollToTopNode)// 添加 `modalContainer` below `globalScrollToTopNode`
            } else {
                self.displayNode.addSubnode(modalContainer)// 添加 `modalContainer` 到 `self.displayNode`
            }
            modalContainer.animateIn(transition: transition)
        }

        if modalContainer.supernode != nil {
            if !hasVisibleStandaloneModal && !isStandaloneModal {
                visibleModalCount += 1
            }
            if isStandaloneModal {
                hasVisibleStandaloneModal = true
                visibleModalCount = 0
            }
            if previousModalContainer == nil {
                topModalDismissProgress = modalContainer.dismissProgress
                if case .compact = layout.metrics.widthClass {
                    modalContainer.keyboardViewManager = self.keyboardViewManager
                    modalContainer.canHaveKeyboardFocus = true
                } else {
                    modalContainer.keyboardViewManager = nil
                    modalContainer.canHaveKeyboardFocus = true
                }
            } else {
                modalContainer.keyboardViewManager = nil
                modalContainer.canHaveKeyboardFocus = false
            }
            previousModalContainer = modalContainer
            if isStandaloneModal {
                switch modalContainer.container.statusBarStyle {
                case .Hide:
                    statusBarHidden = true // update `statusBarHidden`
                default:
                    break
                }
            }
        }

        topModalIsFlat = modalContainer.isFlat
    }

    switch navigationLayout.root {
    case let .flat(controllers):
        if let rootContainer = self.rootContainer {
            switch rootContainer {
            case let .flat(flatContainer):
                if previousModalContainer == nil {
                    flatContainer.keyboardViewManager = self.keyboardViewManager
                    flatContainer.canHaveKeyboardFocus = true
                } else {
                    flatContainer.keyboardViewManager = nil
                    flatContainer.canHaveKeyboardFocus = false
                }
                transition.updateFrame(node: flatContainer, frame: CGRect(origin: CGPoint(), size: layout.size))
                flatContainer.update(layout: layout, canBeClosed: false, controllers: controllers, transition: transition)
            case let .split(splitContainer):
              // 创建 `flatContainer`
                let flatContainer = NavigationContainer(controllerRemoved: { [weak self] controller in
                    self?.controllerRemoved(controller)
                })
                flatContainer.statusBarStyleUpdated = { [weak self] transition in
                    guard let strongSelf = self else {
                        return
                    }
                    strongSelf.updateContainersNonReentrant(transition: transition)
                }
                if previousModalContainer == nil {
                    flatContainer.keyboardViewManager = self.keyboardViewManager
                    flatContainer.canHaveKeyboardFocus = true
                } else {
                    flatContainer.keyboardViewManager = nil
                    flatContainer.canHaveKeyboardFocus = false
                }
              // 添加 `flatContainer` 到 `self.displayNode.0`
                self.displayNode.insertSubnode(flatContainer, at: 0)
              // update `rootContainer`
                self.rootContainer = .flat(flatContainer)
                flatContainer.frame = CGRect(origin: CGPoint(), size: layout.size)
                flatContainer.update(layout: layout, canBeClosed: false, controllers: controllers, transition: .immediate)
                splitContainer.removeFromSupernode()
            }
        } else {
          // 创建 `rootFlatContainer`
            let flatContainer = NavigationContainer(controllerRemoved: { [weak self] controller in
                self?.controllerRemoved(controller)
            })
            flatContainer.statusBarStyleUpdated = { [weak self] transition in
                guard let strongSelf = self else {
                    return
                }
                strongSelf.updateContainersNonReentrant(transition: transition)
            }
            if previousModalContainer == nil {
                flatContainer.keyboardViewManager = self.keyboardViewManager
                flatContainer.canHaveKeyboardFocus = true
            } else {
                flatContainer.keyboardViewManager = nil
                flatContainer.canHaveKeyboardFocus = false
            }
          // 添加 `flatContainer` 到 `self.displayNode.0`
            self.displayNode.insertSubnode(flatContainer, at: 0)
            self.rootContainer = .flat(flatContainer)
            flatContainer.frame = CGRect(origin: CGPoint(), size: layout.size)
            flatContainer.update(layout: layout, canBeClosed: false, controllers: controllers, transition: .immediate)
        }
    case let .split(masterControllers, detailControllers):
        if let rootContainer = self.rootContainer {
            switch rootContainer {
            case let .flat(flatContainer):
              // 创建splitContainer
                let splitContainer = NavigationSplitContainer(theme: self.theme, controllerRemoved: { [weak self] controller in
                    self?.controllerRemoved(controller)
                }, scrollToTop: { [weak self] subject in
                    self?.scrollToTop(subject)
                })
              // 添加 `splitContainer` 到 `self.displayNode.0`
                self.displayNode.insertSubnode(splitContainer, at: 0)
                self.rootContainer = .split(splitContainer)
                if previousModalContainer == nil {
                    splitContainer.canHaveKeyboardFocus = true
                } else {
                    splitContainer.canHaveKeyboardFocus = false
                }
                splitContainer.frame = CGRect(origin: CGPoint(), size: layout.size)
                splitContainer.update(layout: layout, masterControllers: masterControllers, detailControllers: detailControllers, transition: .immediate)
                flatContainer.statusBarStyleUpdated = nil
                flatContainer.removeFromSupernode()
            case let .split(splitContainer):
                if previousModalContainer == nil {
                    splitContainer.canHaveKeyboardFocus = true
                } else {
                    splitContainer.canHaveKeyboardFocus = false
                }
                transition.updateFrame(node: splitContainer, frame: CGRect(origin: CGPoint(), size: layout.size))
                splitContainer.update(layout: layout, masterControllers: masterControllers, detailControllers: detailControllers, transition: transition)
            }
        } else {
          // 创建 `rootSplitContainer`
            let splitContainer = NavigationSplitContainer(theme: self.theme, controllerRemoved: { [weak self] controller in
                self?.controllerRemoved(controller)
            }, scrollToTop: { [weak self] subject in
                self?.scrollToTop(subject)
            })
          // 添加 `splitContainer` 到 `self.displayNode.0`
            self.displayNode.insertSubnode(splitContainer, at: 0)
            self.rootContainer = .split(splitContainer)
            if previousModalContainer == nil {
                splitContainer.canHaveKeyboardFocus = true
            } else {
                splitContainer.canHaveKeyboardFocus = false
            }
            splitContainer.frame = CGRect(origin: CGPoint(), size: layout.size)
            splitContainer.update(layout: layout, masterControllers: masterControllers, detailControllers: detailControllers, transition: .immediate)
        }
    }

    if let rootContainer = self.rootContainer {
        switch rootContainer {
        case let .flat(container):
            statusBarStyle = container.statusBarStyle // update `statusBarStyle`
            self.globalScrollToTopNode?.isHidden = false // update `globalScrollToTopNode.isHidden` 
        case .split:
            self.globalScrollToTopNode?.isHidden = true// update `globalScrollToTopNode.isHidden` 
        }
    }

//  `topModalDismissProgress`
    topModalDismissProgress = max(topModalDismissProgress, modalStyleOverlayTransitionFactor)

    switch layout.metrics.widthClass {
    case .compact:
        if visibleModalCount != 0 || !modalStyleOverlayTransitionFactor.isZero {
            let effectiveRootModalDismissProgress: CGFloat
            let visibleRootModalDismissProgress: CGFloat
            var additionalModalFrameProgress: CGFloat
            if visibleModalCount == 1 {
                effectiveRootModalDismissProgress = topModalIsFlat ? 1.0 : topModalDismissProgress
                visibleRootModalDismissProgress = effectiveRootModalDismissProgress
                additionalModalFrameProgress = 0.0
            } else if visibleModalCount >= 2 {
                effectiveRootModalDismissProgress = 0.0
                visibleRootModalDismissProgress = topModalDismissProgress
                additionalModalFrameProgress = 1.0 - topModalDismissProgress
            } else {
                effectiveRootModalDismissProgress = 1.0 - modalStyleOverlayTransitionFactor
                visibleRootModalDismissProgress = effectiveRootModalDismissProgress
                if visibleModalCount == 0 {
                    additionalModalFrameProgress = 0.0
                } else {
                    additionalModalFrameProgress = 1.0
                }
            }

            let rootModalFrame: NavigationModalFrame
            let modalFrameTransition: ContainedViewLayoutTransition = transition
            var forceStatusBarAnimation = false
            if let current = self.rootModalFrame {
                rootModalFrame = current
                transition.updateFrame(node: rootModalFrame, frame: CGRect(origin: CGPoint(), size: layout.size))
                rootModalFrame.update(layout: layout, transition: modalFrameTransition)
                rootModalFrame.updateDismissal(transition: transition, progress: effectiveRootModalDismissProgress, additionalProgress: additionalModalFrameProgress, completion: {})
                forceStatusBarAnimation = true
            } else {
                rootModalFrame = NavigationModalFrame(theme: self.theme)
                self.rootModalFrame = rootModalFrame
                if let rootContainer = self.rootContainer {
                    var rootContainerNode: ASDisplayNode
                    switch rootContainer {
                    case let .flat(container):
                        rootContainerNode = container
                    case let .split(container):
                        rootContainerNode = container
                    }
                    self.displayNode.insertSubnode(rootModalFrame, aboveSubnode: rootContainerNode)
                }
                rootModalFrame.frame = CGRect(origin: CGPoint(), size: layout.size)
                rootModalFrame.update(layout: layout, transition: .immediate)
                rootModalFrame.updateDismissal(transition: transition, progress: effectiveRootModalDismissProgress, additionalProgress: additionalModalFrameProgress, completion: {})
            }
            if effectiveRootModalDismissProgress < 0.5 {
                statusBarStyle = .White // update `statusBarStyle`
                if forceStatusBarAnimation {
                    animateStatusBarStyleTransition = true
                }
            } else {
                if forceStatusBarAnimation {
                    animateStatusBarStyleTransition = true
                }
            }
            if let rootContainer = self.rootContainer {
                var rootContainerNode: ASDisplayNode
                switch rootContainer {
                case let .flat(container):
                    rootContainerNode = container
                case let .split(container):
                    rootContainerNode = container
                }
                var topInset: CGFloat = 0.0
                if let statusBarHeight = layout.statusBarHeight {
                    topInset += statusBarHeight
                }
                let maxScale: CGFloat
                let maxOffset: CGFloat
                if topModalIsFlat {
                    maxScale = 1.0
                    maxOffset = 0.0
                } else if visibleModalCount <= 1 {
                    maxScale = (layout.size.width - 16.0 * 2.0) / layout.size.width
                    maxOffset = (topInset - (layout.size.height - layout.size.height * maxScale) / 2.0)
                } else {
                    maxScale = (layout.size.width - 16.0 * 2.0 * 2.0) / layout.size.width
                    maxOffset = (topInset + 10.0 - (layout.size.height - layout.size.height * maxScale) / 2.0)
                }

                let scale = 1.0 * visibleRootModalDismissProgress + (1.0 - visibleRootModalDismissProgress) * maxScale
                let offset = (1.0 - visibleRootModalDismissProgress) * maxOffset
                transition.updateSublayerTransformScaleAndOffset(node: rootContainerNode, scale: scale, offset: CGPoint(x: 0.0, y: offset), beginWithCurrentState: true)
            }
        } else {
            if let rootModalFrame = self.rootModalFrame {
                self.rootModalFrame = nil
                rootModalFrame.updateDismissal(transition: transition, progress: 1.0, additionalProgress: 0.0, completion: { [weak rootModalFrame] in
                    rootModalFrame?.removeFromSupernode()
                })
            }
            if let rootContainer = self.rootContainer {
                var rootContainerNode: ASDisplayNode
                switch rootContainer {
                case let .flat(container):
                    rootContainerNode = container
                case let .split(container):
                    rootContainerNode = container
                }
                transition.updateSublayerTransformScaleAndOffset(node: rootContainerNode, scale: 1.0, offset: CGPoint())
            }
        }
    case .regular:
        if let rootModalFrame = self.rootModalFrame {
            self.rootModalFrame = nil
            rootModalFrame.updateDismissal(transition: .immediate, progress: 1.0, additionalProgress: 0.0, completion: { [weak rootModalFrame] in
                rootModalFrame?.removeFromSupernode()
            })
        }
        if let rootContainer = self.rootContainer {
            var rootContainerNode: ASDisplayNode
            switch rootContainer {
            case let .flat(container):
                rootContainerNode = container
            case let .split(container):
                rootContainerNode = container
            }
            ContainedViewLayoutTransition.immediate.updateSublayerTransformScaleAndOffset(node: rootContainerNode, scale: 1.0, offset: CGPoint())
        }
    }

    if self.inCallStatusBar != nil {
        statusBarStyle = .White // update `statusBarStyle`
    }

    if let topVisibleOverlayContainerWithStatusBar = topVisibleOverlayContainerWithStatusBar {
        statusBarStyle = topVisibleOverlayContainerWithStatusBar.controller.statusBar.statusBarStyle // update `statusBarStyle`
    }

    if self.currentStatusBarExternalHidden {
        statusBarHidden = true // update `statusBarHidden`
    }

  // `resolvedStatusBarStyle`
    let resolvedStatusBarStyle: NavigationStatusBarStyle
    switch statusBarStyle {
    case .Ignore, .Hide:
        resolvedStatusBarStyle = self.theme.statusBar
    case .Black:
        resolvedStatusBarStyle = .black
    case .White:
        resolvedStatusBarStyle = .white
    }

    if self.validStatusBarStyle != resolvedStatusBarStyle || isFirstLayout {
        self.validStatusBarStyle = resolvedStatusBarStyle // update `validStatusBarStyle`
        let normalStatusBarStyle: UIStatusBarStyle
        switch resolvedStatusBarStyle {
        case .black:
            if #available(iOS 13.0, *) {
                normalStatusBarStyle = .darkContent
            } else {
                normalStatusBarStyle = .default
            }
        case .white:
            normalStatusBarStyle = .lightContent
        }
        self.statusBarHost?.setStatusBarStyle(normalStatusBarStyle, animated: animateStatusBarStyleTransition) // update `statusBarStyle`
    }

    if self.validStatusBarHidden != statusBarHidden || isFirstLayout {
        self.validStatusBarHidden = statusBarHidden
        self.statusBarHost?.setStatusBarHidden(statusBarHidden, animated: animateStatusBarStyleTransition)
    }

    var foundControllerInFocus = false
    for container in self.overlayContainers.reversed() {
        if foundControllerInFocus {
            container.controller.isInFocus = false
        } else if container.controller.acceptsFocusWhenInOverlay {
            foundControllerInFocus = true
            container.controller.isInFocus = true
        }
    }

    for container in self.modalContainers.reversed() {
        if foundControllerInFocus {
            container.container.isInFocus = false
        } else {
            foundControllerInFocus = true
            container.container.isInFocus = true
        }
    }

    if let rootContainer = self.rootContainer {
        switch rootContainer {
        case let .flat(container):
            if foundControllerInFocus {
                container.isInFocus = false
            } else {
                foundControllerInFocus = true
                container.isInFocus = true
            }
        case let .split(split):
            if foundControllerInFocus {
                split.isInFocus = false
            } else {
                foundControllerInFocus = true
                split.isInFocus = true
            }
        }
    }

    self.isUpdatingContainers = false

    if notifyGlobalOverlayControllersUpdated {
        self.globalOverlayControllersUpdated?()
    }

    self.updateSupportedOrientations?()
    self.isFirstLayout = false
}

最终view层级从上到下为:globalOverlayContainers, gloabalOverlayContainerParent, globalScrollToTopNode, overlayContainers, inCallStatusBar, modelContainers, rootContainer, self.displayNode

statusBarStyle解析依次为:Ignore, flatRootContainer, effectiveRootModalDismissProgress < 0.5, inCallStatusBar, topVisibleOverlayContainerWithStatusBar

statusBarHidden的解析依次为:false, globalOverlayContainer.controller.statusBar.statusBarStyle == Hide , globalOverlayContainer.controller.statusBar.alpha == 0, overlayContainer.controller.statusBar.statusBarStyle == Hide , overlayContainer.controller.statusBar.alpha == 0, isStandaloneModal && modalContainer.container.statusBarStyle == hidden, currentStatusBarExternalHidden

那么顺便分析TelegramRootController, 继承自NavigationController

ViewController默认的 navigationPresentationdefault,那么大部分情况下(如果没有任何一个requireModel),都将直接作为rootController

最终statusBarStyle通过这里更新

class ApplicationStatusBarHost

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private let application = UIApplication.shared
var statusBarFrame: CGRect {
    return self.application.statusBarFrame
}
var statusBarStyle: UIStatusBarStyle {
    get {
        return self.application.statusBarStyle
    } set(value) {
        self.setStatusBarStyle(value, animated: false)
    }
}
func setStatusBarStyle(_ style: UIStatusBarStyle, animated: Bool) {
    #if DEBUG
    print("FerrisLogger: \((#file as NSString).lastPathComponent) [\(#line)] \(style)")
    #endif
    self.application.setStatusBarStyle(style, animated: animated)
}
func setStatusBarHidden(_ value: Bool, animated: Bool) {
    #if DEBUG
    print("FerrisLogger: \((#file as NSString).lastPathComponent) [\(#line)] hidden: \(value)")
    #endif
    self.application.setStatusBarHidden(value, with: animated ? .fade : .none)
}
This post is licensed under CC BY 4.0 by the author.