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Rasterization is the process whereby each individual Primitive is broken down into discrete elements called Fragments, based on the sample coverage of the primitive.
Tutorial In iOS 8, Apple released its own API for GPU-accelerated 3D graphics: Metal. Metal is similar to OpenGL ES in that it’s a low-level API for interacting with 3D graphics hardware. The di...
Sample Create a Metal Texture from the Pixel Buffer Start by instantiating a Metal texture cache as follows: cvret = CVMetalTextureCacheCreate( kCFAllocatorDefault, ...
wiki Initialization Before you can actually use OpenGL in a program, you must first initialize it. Because OpenGL is platform-independent, there is not a standard way to initialize OpenGL; each p...
opengl - primitive assembly
opengl shading language(glsl)