Primitive Assembly is the stage in the OpenGL rendering pipeline where Primitives are divided into a sequence of individual base primitives.
After some minor processing, as described below, they are passed along to the rasterizer to be rendered.
Primitive Assembly is the stage in the OpenGL rendering pipeline where Primitives are divided into a sequence of individual base primitives.
After some minor processing, as described below, they are passed along to the rasterizer to be rendered.