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opengl - primitive assembly

wiki Primitive Assembly is the stage in the OpenGL rendering pipeline where Primitives are divided into a sequence of individual base primitives. After some minor processing, as described below, ...

ios - geometry shader

wiki A Geometry Shader (GS) is a Shader program written in GLSL that governs the processing of Primitives. Geometry shaders reside between the Vertex Shaders (or the optional Tessellation stage) ...

ios - glkit

Tutorial Apple has developed a framework called GLKit to help developers create apps that leverage OpenGL and to abstract boilerplate code. It also allows developers to focus on drawing, not on g...

opengl - fragment shader

wiki A Fragment Shader is the Shader stage that will process a Fragment generated by the Rasterization into a set of colors and a single depth value. The output of a fragment shader is a depth va...

opengl - shaders(vsh, fsh)

ref What is a VSH file? 3D shading file used by applications that use the OpenGL graphics library; contains a graphics function used for shading a vertex, which is a point in 3D space; executed b...

opengl rendering pipeline

OpenGL Wiki The Rendering Pipeline is the sequence of steps that OpenGL takes when rendering objects. Vertex Processing: Each vertex retrieved from the vertex arrays (as defined by the V...

opengl loading library

wiki An OpenGL Loading Library is a library that loads pointers to OpenGL functions at runtime, core as well as extensions. Most extension loading libraries override the need to include gl.h at a...

ios - opengl getting started

wiki Initialization Before you can actually use OpenGL in a program, you must first initialize it. Because OpenGL is platform-independent, there is not a standard way to initialize OpenGL; each p...

opengl context creation

wiki HWND (window handler) DC (device context) Many of the Windows-specific initialization functions have the "wgl" prefix affixed to them. Pixel Format Each window in MS Windows has a Device...

ios - mixing opengl and metal rendering in a view

Sample Create a Metal Texture from the Pixel Buffer Start by instantiating a Metal texture cache as follows: cvret = CVMetalTextureCacheCreate( kCFAllocatorDefault, ...